#974 - xNVSE inline variable declarations comes up as error in error checking.#973 - GetIsID condition with Hazard argument is reported as an error.#972 - NPC_ 'Geared Up Weapons' should only show 1 byte.#965 - Game master automatically re-added after clean masters removes it (when no masters left).#964 - SLGM and FLOR refs are completely valid for pack data.#959 - Quick Auto Clean should force-enable "Remove OFST Data".#953 - Time passed wrong for long running scripts.#949 - Oblivion.esm shows as edited when using VQSC mode.#946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input.#919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed.#916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV.#914 - RNAM subrecord of INFO needs to be treated as case sensitive.#912 - TES4Edit crashes when trying to load Nehrim.esm.#909 - 圎dit should double apostrophes in generated LOOT masterlist entry names.#894 - Several RACE subrecords are not marked as required.#880 - Minor problem with double clicking during module selection.#886 - Crash by confirming add of no master.#875 - TES4Edit 4.0.3 not able to copy Magic Effect Records.#871 - Updates for Static Collections.#863 - FO4: DefaultObject forms (DFOB) should override via EditorID.#860 - tooltip always disappears after a second.#855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish.#853 - FNV - cleaning dead money master erases map geometry.#848 - Records with hardcoded FormIDs show as new records instead of overrides/injected.#823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC.#813 - Unknown field in Script Fragments decoded by Creation Kit error log.#803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly.#792 - Flipped indexes in display of blocks and sub-blocks.#788 - For Oblivion Copy as overrides fails for MGEF.#777 - Unknown Map Marker TNAM value 59.Skyrim guards armor replacer glitch. Create a shortcut to SSEEdit.exe Right click the shortcut Add -quickautoclean to the end of the target field. (reported on Discord) - EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF.Įsl extensions don't always force loading as ESL correctly when the module is not ESL flagged.(reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading.(reported on Discord) - Long running operations like filters and scripts can't be aborted.
#How to use skyrim sseedit 64 Bit#
(reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly.#902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use -IgnoreWorldMHDT parameter).#901 - "Unhide all." option in column context menu.#827 - Allow SSEEdit to Minimize during processing.(found by developer) - Need to force InternalEdit for AfterSet handlers.(reported on Discord) - loading a masterless file alone can crash 圎dit if it contains references to hardcoded records.(reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss. Initial support for Enderal Special Edition has been added. XEdit can be renamed to EnderalSEEdit.exe or started with -enderalse as parameter. QuickEditīy starting 圎dit with a -quickedit:somefile.esp parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form. It is possible to list multiple files, e.g. #888 - Plugins with no masters can't resolve references to hardcoded records.#864 - subgraph data is incorrectly created/overriden.#826 - FO4 VMADs with complex script properties still parse incompletely.This parameter can be combined with -autoload (see below).